So, there are now just twenty-five (25) days till Pacificon - I like the number 25, it's a hopeful number. The game is now nearly written, and by the end of this week will be completely written (character stories and stats) - that leaves plenty of time for edits, re-writes and props.
And of course, the beer has been chosen, so we're feeling pretty good about things here are T.V.
I get the impression that this particular con will involve a great amout of steam being blown off - I could be wrong, but that's the feeling I get about it. On that I say "Great!" Pull that cord and let the steam blow people.
In completely unrelated news this morning as I was walking over to the main hospital campus I saw a guy about 50 yards away head towards me on the sidewalk. He seemed very focused on his smart phone, so much so that he nearly got run over by one of the hospital shuttles - he stepped right out in front of it and into the street in front of the main entrance without even looking up. As he got closer I began to wonder however if he as going to clear the curb as he crossed the main parking lot entrance (it's very uneven), I mean he never looked up, even once the entire time I was watching him. I think I was focusing to much on that question, and not enough on shouting any kind of warning, because he didn't clear the curb. Instead he did a two-step stumble and an arms-out-belly-flop, when he hit the ground his smart phone shot out of his hands and landed in front of me. That's when I learned that he was playing some sort of word game and any sympathy I may have had for him disappeared then and there.
I did mention to him as I stepped around him and he was pulling himself up that his phone was a few yards ahead of him, so I guess that I had a little sympathy left in me.
25 days people, let's be sure to look up once in a while, I want to see you all at con.
It is with true joy that I announce that we have crossed a threshold people - we are under the 30 day mark till con. In point of fact, we three days under the 30 day mark.
There are now only 27 days till con.
Let's take a moment and let that soak in....mmmmmm, it's like the first bite of that tasty treat you've been waiting on huh.
I'm feeling my brothers and sisters, Oh yes, I'm feeling IT.
In other news my back is finally feeling better today, it got torqed at the gym a few days ago because of the "I'm-a-chubby-dumbs***-that-doesn't-have-a-clue" efforts of a newbie. Without getting into the details I had to make a quick adjustment while doing some straight-bar curls with a heavy weight** because the idiot newbie decided to step around me in a tight space mid-curl and clipped me because he apparently didn't want to make the effort to either a) ask me if I could pause so he could passby or b) walk 3 more meters and go around me at the other end of the weight rack. Rather than throw or drop the bar I twisted to right myself and strained my lower back a bit, and have meeting eating motrin like candy for the last few days (until today that is). I was already irritated with this bonehead for his need to take 5 minutes between each set on the benchpress. Newsflash - if you need 5 minutes to recover between each set and you are not a true powerlifter and lifting an OMG weight: you are in fact doing it wrong.
**To a degree weight lifting is relative, so what is a heavy weight for one is light for another - I was doing straight bar curls with 85lbs, which was heavy for me.
I'm currently in the process of writing a LARP for the upcoming con (it's going just fine, thanks), sometimes when I'm getting hung-up on a plot-point or other aspect of the LARP I step back and noodle around with something else that is gaming related but not what I'm working on at the time. This typically helps me re-focus and turn back to the task at hand. Last night I was doing that, rather than work on writing a particular character that I was getting frustrated about, I stopped and began making a table-top character using the Mutants & Masterminds second edition rules. During that time wasting procedure I realized that while I really do like the mechanics of that particular system for the most part, I would like it even MORE if system had a better method for tracking damage to the character beyond its current form (I like granularity in supers games). Soon I was pondering how to combine certain aspects of the HERO system to achieve that end.
That exercise of the origin of today's gamer-navel-gazing question: Have any of you gentle readers ever incorporated a separate rule system or game mechanic into the primary system that you are basing the game upon - making a homegrown amalgamation to get it just right for your game?
There are now OFFICIALLY just thirty (30) days till Pacificon Game Expo.
That means just one month till COOOONNNNNNN!!!!!!! *shakes fist in the air with authority*
Time to take stock and review the list:
- Game: not completely written but still on track (My half of the characters will be done by next week.)
- Cheese: don't know if it is secure or not, this is not my area.
- Marmosets: they are making A LOT of noise in their pens, but again, this is not my area.
- Bonita: This is without a doubt MY AREA, I will place this order this week (I may even have the dilemma of Bonita's flavor resolved this afternoon, but no promises though...)
- Props: nearly complete - I've got the design plans for the rocket pack and most of the parts now, I'll begin assembly this weekend.
O' my brothers and sisters, I'm feeling it, like right now, I'm feeling it. It feels like we need it too. While this is typically a small con, all of us together make it a big blast.
In other news - I experienced a portent this morning. A few weeks ago I noted the small struggle that I had with finding a home for some disposable speculums that the OB/GYN department was trialing. At first I had considered adding some of the product to the T.V. prop locker because you never really know how/when something will suddenly become of value as a prop. However, after thinking about it, I decided against that course of action, and with some effort managed to donate all of the rest of the sample product (there as a lot) to some clinics here and abroad. This morning I came into my office and there is another box of speculums and other sample medical gear sitting on my desk, each with small hand-written notes asking me to dispose of the stuff. I feel like this is a portent and that I should put some of it in the prop locker now.
It was pointed out to me today by ECM that there are now only thirty-five (35) days till the Pacificon Game Expo 2012. This may seem strange but for some reason I had thought that it was further out. I mean I knew that it was coming (I have an internal clock for those kind of things), but suddenly it hit me - 35 days.
That's just one month and bender that includes LDS-laced beer. That realization suddenly made me feel it...like really feel it. I went into the bathroom, shook my fist and growled "Coooooonnnnnn." - which for the record is only appropriate in the bathroom when you are alone, otherwise it makes people exit the space really quickly (that's your helpful Camino tip for the day).
So...35 days, time get serious people - time to choose Bonita's essense to begin with...
I recently watched a movie - The City of Life and Death, made in 2009 by Chinese director Lu Chuan, this film depicts the Battle of Nanjing in 1937 and the aftermath - see the Rape of Nanking. It is told through the eyes of both the Chinese and Japanese soldiers and civilians.
It was an incredible period piece.
It also made me sick to my stomach, and get up in the middle of the night just to make sure that my wife and daughters were all okay.
Hello Gentle Readers,
With the Pacificon Game Expo now just 49 days out, I find myself thinking about things of a gaming nature with more frequency. In that vein, I thought that I would indulge in a wee bit of gamer navel gazing (GNG). So I have a question, one that is rather specific to the idea of LARPs and specifically limited LARPs - like those found at a game con. Here's the thought gentle readers: more than a few LARP settings have been inspired by some tabletop games: T.V. put on a 3-story LARP based upon the WarHammer Fantasy setting, and I know of another LARP troupe that put on a game at DDC based upon the CyberPunk tabletop game. This has piqued my curiosity. My question is this: are there some tabletop games that you thinkn translate well to a LARP setting vs. some that you don't think will work at all? Furthermore is there a tabletop setting that you hadn't previously considered but now may try?
Of course I'll give you an example: It's no secret that I'm a big fan of RuneQuest - in particular the RQII tabletop version, I'd never really considered translating that setting into a LARP, but now I'm thinking that an RQ LARP could be a really workable idea. Perhaps a setting that involved some kind of meeting with beast rider nations of Prax? Who knows, but it now occurs to me that Glorantha is a really cool setting to translate into a LARP.
So gentle readers, what say you?
So here's the thing, at my last job my commute was ten minutes long if I took the freeway and fifteen minutes long if I took the backroads/scenic route. I believe there is a saying about not "...appreciating what you have until it's gone." I understand that concept a bit more now. At my new location I have too commute, it's just a fact about the situation. The thing about Marin is that there really aren't any 'easy' or 'simpler' means to get there. It's not like I haven't commuted before; when I worked in Oakland I commuted, but at that local I had the option of using BART - and it was great, I found the train ride back from work to be a great time to relax. When I worked in Sacramento I had to drive, but even then it was a reverse-commute and it was virtually a straight shot down the freeway. I would listen to books-on-tape and not really be bothered because there wasn't any traffic to deal with in a meaningful way.
That's all changed now...
The way it is set up now, all routes to Marin are choices in the "which sucks less" category. To make the situation worse, each option is fraught with the danger of dependence - that is that just one idiot can seriously muck it up for EVERYONE else on the road at that time. My ride into work really isn't that bad, in fact, in the entire eight months I've been working here it's only met the threshold of "Oh s%&#!" once. The typicial timeframe to get to work is 35 minutes, which is fine. The ride home however is another matter entirely. Virtually all my choices in terms of routes sit somewhere on the "This-Blows-Goats" meter. And the constant uptick in stupidity displayed by fellow commuters is only increasing my inherent disdain for the great unwashed. I've learned that I don't care to cross to bridges going too and coming from work, so I typically take the 101N to 37 to get home. The 37 deserves some of its own discussion - this stretch of lonely road has many nicknames, "Bloody Alley" is its official one, but the one that stands out to me is "Serial-killer row", because candidly it does look like a place that people would choose to dump a body (or parts as the case may be). It is for the record a simple two-lane road that is twenty-one miles long that cuts right through a beautiful and sometime desolate section of wetlands. However, where it really gets dicey is at the Sears Point split - this is where the road divides and those riders heading to Sonoma breakoff left and those heading to Sacramento, Benicia, Vallejo etc, stay to the right. This is also an epicenter of human stupidity: I typically encounter two situations at this chokepoint. A) The moron who thinks that they will shorten there drive time by staying in the left lane like they are heading to Sonoma only to attempt to cut in to the long line on the right thereby making the back up that much worse for everyone else. Everyone one of this pathetic souls really deserves (and in fact probably needs) a good, sharp, jaw-rattling blow to the head - one of those "smarten-the-f%$#-up" whacks that we all know exist but it's now not polite to point out. B) The texting jackhole. Look, I accept that people cheet on the "hands free cell phone" law in CA, in fact, since I don't set the bar very high for human nature I expect it. But texting and driving under any conditions is soooo stupid that it demands that it be confronted whenever you see it. Fortunately there are people like me in the world to take up that arms in those situations: case-in-point, last week I was moving in bumper-to-bumper traffic and I realized that the douchebag in front of me is texting - I can see his head look up and down and he is starting and stopping suddenly (cause he's not paying attention). So I honked my horn, he looked up and rolled down his window and looked back it me and then I explained to him that if he didn't put down the cell phone right now I was going to get out of my car, then go through his window and then go through his head - he put down the phone.
In short, commuting sucks....